Thursday, 13 December 2012

Week 10- video


This is the video i have created using Premiere Pro CS4

I have used mostly fading as i feel anything more would have over complicated this. I am very happy with the outcome although i feel i would have much preferred to have used better quality video files.

Overall i went for a theme of how majestic wildlife is and i think i have chose the best piece of audio for this effect (aria).

Friday, 23 November 2012

Week 9- image processing



An image capture system contains a lens and a detector. In digital photography the detector is often a charge coupled device (CCD), a linear or matrix array of photosensitive electronic elements.

Pixelization can be seen with the unaided eye, if the sensor array is too low. Increasing the number of cells in the sensor array, increases the resolution of the image captured.

Before the light is collected by the lens is focuses on to the sensor array, it is passed through an optical low pass filter that serves to

Compensate for false colouration

Exclude any picture data, which is beyond the sensor's resolution.
Reduce infrared and other non-visible light.

Four common categorisation of DIP operations are analysis, manipulation, enhancement and transformation.

Four common categorisation of DIP operations are analysis, manipulation, enhancement and transformation.

A pixel is the smallest digital element manipulated by image processing software.

Each pixel is individually coloured but since they are of finite size, pixel only approximate the actual colouring of a subject. Thus bit maps often show blocky areas or jagged lines under close examination.

Analysis operations provide information on photometric features of an image e.g. colour count, histogram

Manipulation operations change the content of an image e.g. flood fill, crop

Enhancement operation attempt to improve the quality of an image in some sense e.g. heighten contrast, edge enhancement

Transformation operations alter the image geometry e.g. rotate, skew

Friday, 16 November 2012

week 8- Lab

I used Photoshop 7 to apply custom filters to this image

What is the effect of the default mask?

the effect ranges depending on the numbers you type in.
the higher the number you type in you'll get a higher contrast. 
The lower, the lower.
if you type in anything less than 0, you get complete blackness.

Suggest possible of this filter technique for processing digital photographs?

This technique could be used for flyers or posters to make them more unique, obscure look in order to stand out.

 Create a new filter that is all zeros except for the centre value which should be 1. What does this filter do and why?


This filter brings it back to normal. The filter does this because 0 is the original image.

Friday, 9 November 2012

Week 7- light



Light which is generated enables us to see.

The most common sources of this light would be the sun or a light bulb

Light can reflect off of surfaces and can travel through most mediums. An example of this is the glass of a lightbulb or water in a swimming pool.

When light travels through different mediums it ‘bends’ creating a change in the way we view light.

Light bounces off of mediums, for example, a mirror. This allows objects such as the sun to reflect into our houses and allow light to travel virtually everywhere.

The speed of light is around 300,000,000 m/s

This is the fastest thing in the known universe.

Light is Electromagnetic Radiation

There are two aspects to colour- Pigment and Wavelength

Pigment is an aspect of the object we're talking about when we ask "what color is it?"

Wavelength is an aspect of light, which is made up of different wavelengths.

White light contains all the possible wavelengths.

Black light contains none.

When light hits pigment, some of these wavelengths are absorbed and some are reflected.
A black pigment absorbs all the wavelengths

When something looks blue, it is because wavelengths in the blue spectrum of light are being reflected.

Things look different in different lights because not all light is white light. Something will look different under a light bulb than under sunlight.

Thursday, 1 November 2012

Week 6- audio signal processing




Applying the compression effect to the SopranAscendDescend.wav caused a reduce in dynamic range, producing consistent volume levels and increasing the loudness of the file.

Compression is effective for voice-overs, because it helps the speaker or singer stand out over an instrumental soundtrack and background audio tracks.

Standard settings

Amount
Controls the amount of compression.

Advanced settings

Ratio
Sets a compression ratio between 1‑to‑1 and 30‑to‑1. For example, a setting of 3 outputs 1 dB for every 3-dB increase above the threshold. Typical settings range from 2 to 5; higher settings produce the extremely compressed sound often heard in pop music.

Threshold
Sets the input level at which the compression begins. The best setting depends on the content of the audio and style. To compress the extreme peaks and retain a lot of dynamic range, use thresholds around 5 dB below the peak input. To highly compress audio and greatly reduce dynamic range, try settings around 15 dB below the peak input level.

Attack
Determines how quickly compression starts after the audio output goes further than the threshold. The default of 10 ms works well for a wide range of source material.

Output Gain
Boosts or cuts amplitude after the compression has been applied. Possible values range from ‑30 dB to 30 dB, where 0 is unity gain.

Release
this determines how quickly the compression stops when audio drops below the threshold. The default, 100 ms, works for a wide range of audio.

Ambient Sound and Reverb:

The 'reverb' you hear on records is usually the result of ambient micing techniques, rather than artificial reverb. Opening the doors of a studio and placing ambient mics in hallways etc.

Friday, 26 October 2012

Week One- Lecture

I have revised the first weeks lecture as i have been researching and feel this blog post is far superior to the original attempt.



Sound Waves

Sound is transmitted as wave motion through a medium, such as a solid, liquid or gas.
Waves are divided into classifications according to the direction of the displacement of medium in relation to the motion the wave is travelling.
transverse and longitudinal waves are Two basic classifications of wave.

Transverse Waves

An example of a transverse wave is a ripple on the surface of a pond. The vibrations of the water molecules are at 90 degrees to the direction of motion (in and out of the water).

Longitudinal Waves

An example of a longditudnal wave is a ‘slinky’. Each molecule hits another and  the energy is passed on to the next, and so on, but after the sound wave has passed, each molecule remains in roughly the same location in space.

Compression and Rarefaction

A sound wave is a series of alternate compression (increase in density) and rarefaction (decrease in density) events in a medium, for example air.

Wavelength and Amplitude

For a transverse wave, the wavelength is the distance between two successive crests or troughs. For longitudinal waves, it is the shortest distance between two peak compressions. 

Velocity

Sound in steel moves at a speed of just under 5000 m/sec.
The speed of sound in water is roughly 1500 m/sec. at ordinary temperatures but increases vastly with an increase in the temperature.
The speed of sound in air is roughly  333m/s

Frequency, Velocity and Wavelength

The frequency of a wave is the number of vibrations per second. This is measured in Hertz (Hz).
The wavelength of a wave is the length between a point in the wave repeating itself. E.g. the start of the wave back to the start. This is measured in metres (m)
The velocity of the wave, which is the speed at which it travels, is equal to the wavelength multiplied by the frequency.

Velocity = wavelength x frequency

Standing Waves
Standing waves disturb, but don’t travel through a medium. They are present in such places as a guitar string. The string moves but does not travel.

Harmonics
A harmonic is an integer multiple of the original frequency e.g. 2x original, 3x original and so on.
A sound with a frequency of 1000Hz and another at 3000Hz would have a 3rd harmonic of the 1 kHz original.

Amplitude
The amplitude of a sound wave is the height of the peaks and troughs of a wave, which corresponds to the extent of rarefaction and compression that comes with the wave.
The bigger the amplitude of the wave, the harder the molecules hit the ear drum or microphone and the louder the sound that is percieved.
Ordinary speech, for example, produces sound energy at a power level of about one hundred-thousandth of a watt.

Sound Intensity & Level

These measurements are extremely difficult to make, so the intensity of sounds is generally expressed as an equivalent sound level.
Normal air pressure is 100,000 Pa.

Sound Level and the Decibel

The sounds intensity of normal conversational speech is around 100,000 times of whispered speech.
So that we can talk about and map such a huge range of values, sound intensity level is defined using a logarithm and is measured in decibels (dB).

The Inverse-Square Law

The intensity of the sound received varies inversely as the square of the distance R from the source.
In open air, sound will be around nine times less intense at a distance of 3m from its origin, compared to a distance of 1m.

Echos and Reverberation

An echo is the perceived reflection of sound from a surface. The fraction of sound level reflected is known as the reflection coefficient.
The time difference between the echo and the direct sound depends on the distance traveled and the medium of which the sound is travelling. The difference must be greater than about 100ms to be perceived as an echo.

Spectrum

Since many sounds contain various frequency components it is often useful to display a sound spectrum, which is a graph of sound level against frequency over a short period of time.

Spectogram

The variation of intensity with time and frequency can be displayed as a Spectogram by representing intensity by colour or brightness on a Frequency Time axis.